The NMA does not at any amateur level in both Jiu-Jitsu and MMA allow direct chokes, Neck cranks, sleeper holds or strangulations of any kind using your arm wrapped around an opponent’s neck! Triangle chokes for instance are allowed due to high degree of difficulty needed to secure it.
NMA SPORT JU JITSU EXPLAINED
The NMA is considered the top and only TRULY NATIONAL mixed martial arts Organisation in South Africa. As such we regulate all divisions we offer simply because we are the only ones implementing it.
Jiu Jitsu is no different. The NMA teaches a hybrid form of jiu-jitsu incorporating Brazilian / Russian (sambo) and Traditional Japanese Jiu-Jitsu which let’s not forget was around hundreds of years before any other form of it. It is the objective of the NMA to remain true to the roots of Jiu Jitsu! To ensure the ground fighting art is what remains important and not confuse it with MMA. They are indeed two very different arts.
It is also as important to ensure safety remains the highest priority in our sport and as such certain techniques are considered too dangerous to allow. This is the NMA way! It will not change for any one single person, club, and interference by opposition or influence of certain individuals. When we enter another man’s house, it’s by he’s rules we abide, and so shall it be when entering the NMA home.
The NMA does not at any amateur level in both Jiu-Jitsu and MMA allow direct chokes, Neck cranks, sleeper holds or strangulations of any kind using your arm wrapped around an opponent’s neck! Triangle chokes for instance are allowed due to high degree of difficulty needed to secure it.
There are very specific safety rules which are enforced in order to ensure serious injury does not occur. All it takes is one child to be paralysed and restricted to a wheel chair to end our sport.
It is important to keep the art of JIU-JITSU true to its name and meaning.
Jiu-Jitsu is a martial art, combat sport and a form of self-defense that focuses on grappling and especially ground fighting. The art was derived from the Japanese martial art of Kodokan judo in the early 20th century, which was itself developed from a number of schools in the 19th century.
It promotes the principle that a smaller, weaker person can successfully defend themselves against a bigger, stronger assailant by using leverage and proper technique — most notably by applying joint-locks and chokeholds to defeat the other person. Jiu Jitsu can be trained for sport grappling tournaments (gi and no-gi), mixed martial arts (MMA) competition or self-defense. Sparring (commonly referred to as 'rolling') plays a major role in training, and a premium is placed on performance, especially in competition.
With this in mind it is important for you to understand that we want you to look towards winning a challenge through submission as the ultimate.
Although we incorporate certain point’s factors into the bout they are there merely as a rewards for technical excellence. Hence the restriction as to how many points you can possibly score in each contest.
It is equally important to understand that it is just as important to improve skills which prevent your opponent from scoring, as it is for you to score against him.
* So if you know your opponent can score a half point for striking on his way into a shoot, then don’t get caught!
* If you know your opponent can score a full point for an effective take down, ensure you take him down first!
* If you know your opponent can score a full point for escaping and countering your submission then ensure you have the strength and conditioning to hold him where you want him.
* If you know your opponent can win the fight outright by submission, never allow yourself to be submitted!
The following are considered a foul and grounds for disqualification: The following are not permitted in any way.
* No neck cranks (turning the neck or head)
* No strangulations or artery restraints (sleeper holds)
* No knee bent locks (not allowed to attempt knee joint lock if knee is bent)
* No elbow strikes but allowed to open opponent up (make space with forearm)
* No spine locks / Twisters
* Small joint manipulations - must be minimum 3 fingers / toes
* No spiking or dumping
* No holding shorts / Gi or gloves
THE POINT SYSTEM EXPLANED:
Points for STRIKE / TAKE DOWN / ESCAPE-REVERSAL – limited to once per fight per category. Submission will always win a fight regardless of point allocation. These points must be scored and must be clear. The most important aspect is control. All scoring moves must be pre meditated, executed with controlled aggression and always be in some way unique!
A HALF POINT CAN BE SCORED WHEN:
* A fighter throws a strike and immediately after move in for a shoot. The shoot must be held for atleast 4 seconds. No take down is required, but good posture and control on the shoot hold must be executed. REMEMBER: The shoot must be preceded with a strike. Strike can be any punch to the body or any kick to the legs or body.
A FULL POINT CAN BE SCORED WHEN:
* A fighter takes down his opponent with a recognized, effective shoot, Ju Jitsu take down or throws. Once the contact is made with the ground, the person doing the throw MUST show control in the form of a side mount, full mount, guard or half guard. This should be shown for 4 seconds before the point can be awarded.
* A beautiful executed take down without any control on the ground will not be scored in any way.
* Should a fighter strike and shoot and within 2 or 3 seconds execute a take down with the required control, the highest of the points will be awarded, in other words ONE point for the take down and NOT ONE AND A HALF point for both strike and shoot and take down.
A FULL POINT CAN BE SCORED WHEN:
* A fighter escapes from being mounted by any recognised mounting position and reverses the position in his favour. Control must be show for 3 to 5 seconds after the escape/reversal has occurred.
Once a fight goes to ground the Chief referee starts a count of 15 seconds for juniors and 30 seconds for seniors. This is the maximum count and the referee should indicate when 5 seconds are left. A referee on his discretion can stop this time earlier or allow a few more seconds. This should be allowed when the chief referee has no doubt that a lock or submission can be scored. Should the time laps, the referee will reset the fight by calling the fighters to their feet. REMEMBER: That in this instance points that has already been allocated (strike and shoot, take down, escape) can not be scored again!!!
The same counts for the shoot. Should a fighter execute a shoot and maintain control, the fight should be reset if no take down occurs for 10 seconds. This should include the referee verbally informaing the fighters of the remaining 5 seconds in which they should attemp a take down.
TIMING OF ROUNDS:
* Juniors up to 14 years – 2 rounds of 1 minute
* Juniors 15 – 17 years – 1 round of 90 seconds
* Seniors – 1 round of 2 minutes.
SCORE CARDS:
Apart from the normal drawsheet there is also a Ju Jitsu scoring card. This card indicates each fight and must be filled out for each individual fight. The card indicates Red and Blue. On the card the individual scores for half point or point or point is indicated so there is no confusion as to how many times a fighter scored. These cards MUST also be sent with the drwsheets and must be signed by the chief referee before sending off to the trophy table. |